g-speak overview 1828121108 from john underkoffler on Vimeo.
...and in case you've forgotten, here's the science fiction version
Opportunities to see....differently. About media, technology and stuff
g-speak overview 1828121108 from john underkoffler on Vimeo.
...and in case you've forgotten, here's the science fiction version
To the extent that there are already cheat guides for it. That makes sense, as it seems designed not to look like public information, but like anything else that someone might be playing, as these comments from a PlayBBG post make clear:
In fact the attention that it is starting to generate, while not actually competing with big commercial releases, does at least figure on the same chart as them:
which is in no small part down to those ads that I saw on kids TV. Because after months of research and a year's development to understand what could drive behavioral change and how people could become involved in it, the idea (the game) was realised, and after a further 3 months of allowing gamers to play it, find cheats, post tips, and build the ecosystem that any realistic game requires, then advertising had a role. To let people know about a free game.
Although that could have been the recession as well. Nevertheless, it is an awful lot of control in the hands of one man with a recent history of health problems.
As there's a fair chance that no-one will be remotely interested in what my living room looks like, I'm going to post this in two parts. The first one is all about me, so you will probably want to skip on to the second one, which is more about the internet....